This is the fourteenth lesson in a series introducing 10-year-olds to programming through Minecraft. Learn more here.
The class suggested these two mods on the second-last day of class :) I figured it was simple enough to combine them into one activity as it builds on what we did with the chainsaw.
Add a new class, MoustacheHelmet
with a superclass of net.minecraft.item.ItemArmor
.
Add the following code to MoustacheHelmet.java
public MoustacheHelmet() {
super(5001, EnumArmorMaterial.DIAMOND, 3, 0);
setUnlocalizedName("moustache");
setCreativeTab(CreativeTabs.tabCombat);
func_111206_d("generic:moustachehelmet");
}
@Override
public String getArmorTexture(ItemStack stack,
Entity entity,
int slot,
String type)
{
return "generic:textures/models/armor/prestone_1.png";
}
Add a new class SuperSpeedBoots
with a superclass of net.minecraft.item.ItemArmor
.
public SuperSpeedBoots() {
super(5002, EnumArmorMaterial.DIAMOND, 3, 3);
setUnlocalizedName("superspeed");
setCreativeTab(CreativeTabs.tabCombat);
func_111206_d("generic:superspeedboots");
}
@Override
public String getArmorTexture(ItemStack stack,
Entity entity,
int slot,
String type)
{
return "generic:textures/models/armor/prestone_1.png";
}
@Override
public void onArmorTickUpdate(World world,
EntityPlayer player,
ItemStack itemStack)
{
player.addPotionEffect(
new PotionEffect(
Potion.moveSpeed.getId(),100,2));
}
In our main mod file, create variables for our two new parts of the armor
public static final Item moustacheHelmet =
new MoustacheHelmet();
public static final Item superSpeedBoots =
new SuperspeedBoots();
and register them with the game in the load
method
GameRegistry.registerItem(
moustacheHelmet, "moustacheHelmet");
LanguageRegistry.addName(
moustacheHelmet, "Moustache Helmet");
GameRegistry.registerItem(
superSpeedBoots, "superspeedBoots");
LanguageRegistry.addName(
superSpeedBoots, "Super Speed Boots");
We'll also make recipes this time (using diamonds, since we already have a mod to create diamonds from dirt)
GameRegistry.addRecipe(
new ItemStack(moustacheHelmet),
"XXX",
"X X",
'X', Item.diamond);
GameRegistry.addRecipe(
new ItemStack(superSpeedBoots),
"X X",
"X X",
'X', Item.diamond);
Now we have to copy our files (prestone_1.png
and prestone2_.png
) to
forge
\mcp
\src
\minecraft
\assets
\generic
\textures
\models
\armor
And copy the inventory item images (moustachehelmet.png
and superspeedboots.png
) into
forge
\mcp
\src
\minecraft
\assets
\generic
\textures
\items
Make sure you have a folder link to:
forge
\mcp
\src
\minecraft
\assets
That's about it! Your player can now have a moustache for a helmet, and a constant Speed III potion once the boots are equipped.
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